Tuesday, October 6, 2015

Environment samples


Please view my resume here.

Here are a couple environment-based sketches and pieces.



Quick concept

Piece from Temporum

Piece from Temporum

Piece from Temporum


Piece from Temporum

Dragon Clan stronghold from Legend of the Five Rings








Tuesday, May 5, 2015

More character art samples from the past year



Goblin attack

Sketch of my D&D dwarven barbarian, Gryzz.


Dominion: Adventures Fighter

Dominion: Adventures Hero

Dominion Adventures: Champion

Young Odin


Half hour to an hour long portrait studies




Some cards from the upcoming Rio Grande Game game, Elfenroads!







Monday, March 31, 2014

Character art examples

View resume here: Resume

Here are an assortment of examples of my character art. Some of it is newer, some of it is pretty dated!







These following pieces are all a couple of years old, but were plenty of fun to do.
 







Sunday, March 30, 2014

Mobile game studio portfolio part 3: Greed for Glory and Bob Vs Bear

Greed for Glory is a 3D game with fun assets. Here are some high-res images I was able to make for it.

Here are some icons from Greed for Glory:


This is an icon concept, never finished.



Advertising high-res assets



Variety of building concepts



Concept, UV and final model with texture




Very quick character turnarounds.
Knight:


"Very Legolas-like" elf:



Bob Vs. Bear was a very simple side scrolling game that I created all of the background and obstacle elements for.  Here is what the split up background looks like, each section of it is a different length so while you run it moves at a different speed, giving it a parallax effect.  Each section also tiles so it seems to infinitely loop.

You can see the background and obstacles in action here:




Mobile game studio portfolio part 2: Parallel Kingdom

Parallel Kingdom is probably the game I worked the most on, but because of the tiny resolution, I don't have too much to show. The game itself uses thousands of tiny pixel art assets- weapons and armors are usually no bigger than 20x20 pixels, and I made hundreds of them. Each image has many options with it, you can change what metal the weapons and armor are made of- which changes the color. So each single armor or weapon actually needs about 40 separate images, all too tiny to really show here.
 Here is an example character in PK with a shield and an ax:
   
Very tiny! 

 Here are just a couple of the few higher-res images, the splash screen for the newest expansion,2 character splash screens, and some sample fr-enemies from the game.

Druid class image


Monk class image

Sprite monsters

Mobile game studio portfolio- Part 1: Parallel Zombie animations

I haven't posted in a very long time, but this blog will now have my portfolio for video game studios. My much, much more recent illustrations for card and board games can still be seen at: Alayna.net So here is the first part of my portfolio: Parallel Zombies' zombie animations. The original images are pngs, so this is converted down to 256 colors to be an animated gif. Each gif follows this sequence: breathing animation, walking, attackattack and death.